Australian Sports Museum

A Day at the Races

An interactive horse racing installation where visitors colour a horse, name it, and race it against the crowd.

Group of people are standing around colouring tables, or colouring in template. Race occurring on large screen.

The Australian Sports Museum, located within the Melbourne Cricket Ground, is one of Australia's leading sports museums.

When Sandpit was engaged to develop four interactive installations for the museum's permanent gallery, one brief stood out: build a horse racing experience that children would genuinely love, without a single reference to gambling.

What needed to be built:

  • An installation where visitors colour a template, scan it at an onboarding booth, and race their horse against other visitors on a large display screen
  • UI design for the onboarding booths where visitors name and scan their horse
  • Animation direction across the full experience
  • An automated moderation system to manage user-generated content without on-site staff
  • Staff documentation and a backend portal for museum operations

Project goals

Every decision, from template size to race length, came back to these four goals.

  • Celebrate the sport, not the betting: The Australian Sports Museum serves families and school groups. The brief required an experience that was genuinely exciting about horse racing as a sport, with no reference to gambling anywhere in the installation.
  • Appeal beyond the sports fans: School excursions bring a wide mix of kids. The installation needed to be engaging for children who wouldn't ordinarily gravitate toward a sports exhibit. Colouring and naming your own horse was the hook.
  • Keep crowds moving: With school groups on tight schedules, bottlenecking was a real risk. The experience needed a defined start and end so visitors moved through at a steady pace.
  • Deliver the excitement: Every race needed to feel worth watching. The brief was to make it genuinely fun, every few minutes, for every visitor who walked in.
No items found.

Note from Shan

There were a lot of moving parts in this one, across both physical and digital touchpoints, and I loved working through all of them. The moderation piece was especially satisfying. Rather than trying to catch people out after the fact, the goal was to design a system that responded so clearly that visitors understood the rules without anyone having to explain them.

My involvement

This project was completed as part of my work with Sandpit. Key collaborators included Nick Lewis (illustration), and the wider Sandpit team: Dan Koerner, Cameron James, Jude Henshall and Diana Trajanovski.

  • Animation direction: I worked alongside the development team and Nick Lewis to define the animation style across the full experience, running tests to calibrate timing across each phase of the sequence.
  • Interaction and UX design: I mapped how visitors would move through the experience, from the colouring templates to the scanning booths to the race screen. Decisions were shaped by prototypes, technical constraints, and the practical reality of school groups moving through on a schedule.
  • UI design: I designed the interface for the onboarding booths, where visitors name and scan their finished horse before entering the race.
  • Testing and documentation: I led testing of the moderation system and edge cases, and produced documentation so museum staff could operate the installation and backend portal without needing technical support on hand.

The outcome

Visitors move through the experience in three stages: colour a template at the colouring station, scan it at the onboarding booth to name their horse, then watch it race on the large screen. Races fire every few minutes, with generated horses filling any empty slots so a solo visitor still gets a proper competitive race.

Getting to that smooth loop took real work. Template size and drawing materials were chosen to balance colouring time against scan quality, since brighter colours read more cleanly. Race timing was refined across many animation tests to hold energy from the naming screen through to the finish line. Moderation ran without on-site staff: flagged words and drawings caused the horse to scan in white, giving the visitor clear feedback rather than a confusing blank. A backend portal let staff disable markings mid-race if anything slipped through, and the three-minute race cap meant any issue resolved on its own quickly.

Accessibility

For an installation built primarily for children, physical ergonomics were as important as digital usability. Template sizing and booth placement were considered for usability across a wide age range, so younger visitors could move through the experience without needing adult assistance at every step.

The race display combined large-scale visuals with live commentary so the action could be followed through either channel. The moderation system was also designed to communicate clearly: a horse scanning in white gave immediate, unambiguous feedback to the visitor rather than silently failing or creating confusion about whether the equipment had malfunctioned.

No items found.

The result

A Day at the Races was one of four installations Sandpit delivered for the Australian Sports Museum's permanent gallery. The full fitout won the top prize in the Permanent Exhibition or Gallery Fitout category at the 2020 Museum and Galleries National Awards (MAGNAs), presented by the Australian Museums and Galleries Association. In 2024-2025, the museum welcomed 187,057 visitors, breaking its previous record of 175,000.

No items found.

Ready to create an experience your visitors won't forget?

Great interactive experiences need to work for every visitor who walks through the door, regardless of age, ability, or how long they have before the bus leaves. Let's build something that holds up in the real world.