A Day at the Races is an interactive where visitors are able to race other visitors with horses they have coloured in and named themselves.
I worked with Sandpit and illustrator Nick Lewis to create this stunning interactive that highlights non gambling aspects of racing.
Visitors are invited to sit down and colour in a horse template with as much detail as they desire. When finished, the visitor makes their way over to the onboarding booth. At this booth the visitor can scan and name their horse before it is sent to the big screen ready to compete.
At the siren the horses take off to race around the track, and the winner is given all the fanfare we could muster.
For this project I assisted with:
With a complex installation like this, there were new mishaps to address at every turn. Β Some of these challenges included choosing and assessing drawing materials, interaction timings, and how to use moderation to prevent offensive horses stealing the spotlight.
When selecting drawing materials, we had several requirements to address:
Considering the time constraints of school groups, we opted for A5 paper templates, allowing for quicker colouring and cost-effective printing. After testing various options, we settled on crayons as they offered the optimal combination of speed, scanning conversion, and easy cleaning.
I planned for timings from many angles, starting with how long it look to scan the horses as a fixed time. Through prototyping, and putting together an indicative timing animation.
As there were concerns about bottlenecking, paying attention to these timings allowed us to adjust the experience so six visitors could participate every five minutes.
A Day at the Races was an unsupervised interaction with evolving moderation factors as it approached public release, addressing concerns such as swearing, genitalia, insensitive icons (swastikas, racial slurs π³), and non-template items placed in the scanner.
To handle these situations, we ensured that horses with such content would appear on the screen without any colouring, indicating the issue was with the horse itself. Additionally, a backend platform allowed for horse removal, and in the worst-case scenario, offending horses would only be displayed for a maximum of three minutes.