A wonderful contraption built for the Velvet, Iron, Ashes exhibition. Visitors could craft their own personalised tour that explored the connections between two seemingly unrelated objects.
Booth interactive animation.
Velvet, Iron, Ashes was an exhibition showcasing Victorian history, curated by the brilliant Carolyn Fraser. Our goal was to build upon Carolyn’s work which highlighted unexpected connections between objects that initially seemed unrelated.
After various ideas, we developed the Map-O-Matic. This unique machine allowed visitors to choose any two objects and receive a personalised tour exploring their connections within six objects or less.
I had the wonderful opportunity to work on this exciting project as part of my work with Sandpit. Key collaborators were Anita Gigi Budai as the Exhibition Designer, and Onset Arts who manufactured the Map-O-Matic cabinets.
Update animations
During discussions with the client and Exhibition Designers, we had the fortunate opportunity to explore creative freedom and inject a touch of whimsy into the project. Although we didn't fully embrace a Rube Goldberg interactive like discussed in the concept phase, we retained a playful and mechanical vibe to the UI.
Slideshow for UI below
The icons were intentionally designed to provide a hint of each object without revealing specific details, ensuring equal chances for all objects to be chosen and explored by visitors.